

Overall this is a superb custom story that builds a spectacular atmosphere and keeps the player involved in the story. It’s quite well written, and for the most part well voiced (aside from one or two characters). One of the impressive components is the full voice-acted script. The concept for the creatures is definitely there, but it wasn’t the strongest element of this custom story. In fact, the awkward movement (which I assume was unavoidable because of game mechanics) makes them even less threatening. The creatures in Obscurity are pretty creepy, but aren’t really up to par with the original monsters in Amnesia. On the other hand, when things get going, there’s plenty of dark hallways and caves that house some seriously intense encounters. There’s a particular area that reminded me of one of the first parts of Penumbra: Overture ( Frictional Games first game). It’s not as claustrophobic as the original Amnesia: The Dark Descent story because you are able to wander outside within the village and on a couple paths, but the initial feeling of comfort from being outdoors quickly fades. Instead, it develops the atmosphere with a strong story, and an eerie, isolated setting. Obscurity handles the scares very well, and doesn’t fall back on simple, cheap ‘jump-scares’. Through notes, journal entries, and your own memories, the heinous truth of the village begins to become clear.

It seems like an abandoned village, but it’s hard to shake the feeling that someone or something is watching you. The doors and windows are boarded up and there are bloodstains all over the place. You return to the village as a young adult only to find it empty, and with signs of trouble.

Obscurity, a custom story for Amnesia: The Dark Descent, puts you in the role of a young man with haunted memories of the small village he grew up in.
