


The flashing ‘X’ over your crosshairs when one of our bullets strikes an opponent – something we take for granted in this era of manshoots – is missing. You’ll immediately understand the game as an FPS player, but you won’t immediately be very good at it.Īt the same time, this beta version lacks some of the feedback of modern shooters. I often killed an enemy soldier with a single shot and death came equally quickly to me. But Red Orchestra was another name I heard mentioned as inspiration and this comes through in the punishing firepower of even a lone rifleman. As it stands, it takes a lot of its inspiration from Battlefield, with missions currently focusing on capturing points or defending them from the assaulting enemy. So it makes sense to explain the FPS angle first. Using a game engine of their own making, they focused on the FPS game first and worked their way upward, just like a grunt climbing the military ladder. The team at Reto-Moto are keen to emphasise that they have built this game from the ground up. But is this drive toward over-lapping game worlds a playful arms race between MMO developers, or is it more of a quest for a holy grail of online gaming? Something ambitious but ultimately doomed? Meanwhile Wargaming is trying to find ways for their World of Tanks to bleed into their upcoming World of Warplanes and World of Battleships. EVE Online is currently experimenting with connecting their space corporations and war fleets to Dust 514’s army boots and machine guns, even across platforms. In fact, it’s quite fashionable at the minute. It’s not quite as simple as that, obviously, and there are a lot of requirements for things to go the way you want them when playing as a general but that’s the central idea.Īs a coder would admit to me during my visit to their studio, the idea of merging different games into a single persistent world is not a new one. For example, moving a division of light armour to a nearby battle on the general’s map will cause tanks to appear for the players fighting on the ground. Although it all comes in one package, the idea is that what happens in one world will ultimately affect the other. In one game you enter a battle as an FPS ‘hero’ while in the other you direct resources and army divisions as a strategy game ‘general’.

At least, that’s what the developers at Reto-Moto are aiming for.
